Reviewed · ESCAPE ROOM GAMES

SHERLOCK Escape Room

★ 5.0 · 78 reviews Operated by ESCAPE ROOM by Midgaard Event · Bookable on Viator
Book on Viator →

The clever twist here is that a large group may begin in two separate rooms, forcing you to share clues through walls before reuniting for the final task. I like the generous 120-minute game time and the costumed, theatrical opening, with hosts such as Poppy, Roxanne, Ada, Ian, and Bastian helping set the mood. The main caution is difficulty: this is not a gentle first escape room, especially with a small team.

I also like that the room is private, so your party controls the pace and the noise level. The $685.63 group price can be fair for 6 to 12 people, but it becomes expensive for only two or four players. Parking costs extra, and the strict no-refund policy means you should choose your time carefully.

Key points at a glance

SHERLOCK Escape Room - Key points at a glance

  • A 120-minute Sherlock mission: You get much longer than the usual escape-room session to work through the story and puzzles.
  • Two-room communication challenge: Larger groups may be divided at the start and must describe clues clearly to one another.
  • A costumed theatrical beginning: The game master helps turn your arrival into the opening scene rather than simply handing you a padlock.
  • Hard, carefully made puzzles: Expect a serious mental workout, with hints available when your team gets stuck.
  • Best for 6 to 12 people: The game can work with fewer players, but the split-room design is more demanding with a small group.
  • Private booking in Copenhagen: Only your own party participates, and a winning team receives a photo.

A Sherlock mission set in Copenhagen

SHERLOCK Escape Room - A Sherlock mission set in Copenhagen

This is not a standard room where you simply hunt for a key and race to the exit. You become British agents in 1902, working under the authority of Victoria’s Secret Service. Your assignment is to break into the Danish Colonel Holtenberg’s estate and recover secret photographs connected with Prince Edward the 6th.

The story gives the puzzles a reason to exist. You are not just opening boxes because the clock says so. You are trying to gather information, pass it between team members, and complete a mission before time runs out.

The historical setting is playful rather than a lesson in Danish history. Still, it gives the experience a clear flavor. Costumes, acting, and the formal spy setup help establish the period before the puzzle work begins. Hosts including Poppy, Roxanne, Ada, Ian, and Bastian have been singled out for their introductions and guidance, so the game master is part of the entertainment, not just a person watching a timer.

That matters if you are new to escape rooms. A good opening explains the rules without draining the suspense. Here, you should expect to be placed into the story quickly, with the host giving you the mission and helping your group get moving.

More Escape Room Games in Copenhagen:

The first hour: split up and start thinking

The most unusual feature is the two-room format. With a larger party, you can be divided into separate rooms at the start. The groups then need to communicate across the divide, explaining what they see and identifying which clues may help the other side.

This creates a different kind of challenge from a single-room escape game. In one room, everyone can gather around the same table and point to the same object. Here, you may need to describe the position, appearance, or purpose of something to people you cannot see.

That makes communication as important as deduction. A vague message such as there is a symbol over here will not help much. You need to say exactly what the symbol looks like, where it is located, and how it might connect to the information on the other side.

For a workplace group or a family that enjoys solving problems together, this is the strongest part of the design. It reveals who listens, who explains clearly, who takes over, and who notices small details. The activity has real team-building value because success depends on sharing information rather than simply having one sharp-eyed person solve everything.

The drawback is equally clear. A group of four, with only two people in each room, has less help available when a puzzle gets difficult. The operator recommends the Sherlock room for 6 to 12 participants, and that advice makes sense. More people give each room more eyes and more ideas.

A big group can also create its own problems. Twelve people may be too many for everyone to work on the same clue at once, so you will need to divide tasks. The room encourages teamwork, but it will reward a group that avoids shouting over one another.

Reuniting for the final mission

SHERLOCK Escape Room - Reuniting for the final mission

The split-room idea is not just an opening trick. The game builds toward bringing the two teams together again for the final section. That reunion gives the story a satisfying change of pace, since information that was scattered between rooms can finally be combined.

You should expect the end to feel more pressured than the beginning. By then, your team has learned how the room’s puzzles work, but the clock is also running down. One group may have found an object that makes no sense until it is matched with something found by the other team.

This structure gives the game a natural rhythm:

  • You receive the mission and learn the rules.
  • Your party separates into two working groups.
  • Each side searches for clues and communicates findings.
  • The teams reconnect and combine what they have learned.
  • You make a final push toward the photographs and the escape.

The exact sequence of puzzles is not provided, and that is probably for the best. Escape rooms lose much of their appeal when every mechanism is explained in advance. What you can safely expect is a puzzle-heavy experience with props, a strong atmosphere, and several points where a hint may save valuable time.

The puzzles are meant to be hard

SHERLOCK Escape Room - The puzzles are meant to be hard

The strongest warning I would give is about difficulty. Several details point in the same direction: the Sherlock room is described as one of the harder options, teams have needed good hints, and one group finished with only 24 seconds left.

That is good news if you enjoy a genuine challenge. The room should keep experienced players busy, and beginners can still have fun if they accept that they may not solve everything unaided.

The dedicated game master can provide guidance during the operation. The help is intended to keep you moving rather than solve the room for you. That balance matters. Too little help leaves a group frustrated, while too much removes the satisfaction of working something out.

You should agree on a hint policy before starting. Some players want to struggle with every clue. Others would rather ask for a nudge than spend 15 minutes staring at the same object. Neither approach is wrong, but a quick group decision prevents arguments when the clock is moving.

The puzzles appear to favor observation, communication, and logical connections. You do not need to be a Sherlock Holmes expert. The theme supplies the mood, but the game is built around teamwork and problem-solving rather than detailed knowledge of the novels.

A few more Copenhagen days worth weighing up

A theatrical welcome from the game master

SHERLOCK Escape Room - A theatrical welcome from the game master

The acting is a meaningful part of the experience. Costumed instructors set the scene, and one account describes a cast member meeting the group outside and pulling them into the adventure before the game even began.

That kind of introduction can feel silly in the best possible way. If you enjoy role-playing, the period costumes and formal spy language will add to the fun. If you prefer a plain puzzle room, the performance may feel like extra decoration, but it does not appear to replace the actual challenge.

The named hosts have different strengths. Poppy has been praised for being helpful and welcoming, including with a family group. Roxanne is associated with a lively introduction, while Ada and Mia helped establish the prime minister’s secretary setting. Ian guided a family through the room with what was described as just enough help, and Bastian received praise for professional delivery.

You cannot choose a particular host from the information provided, so treat those names as examples of the style rather than a guarantee. The important point is that the staff play an active role in starting and supporting the game.

The activity includes a picture of winning teams. If your group completes the mission successfully, this gives you a small souvenir of the occasion. It is a nice touch for a birthday, work outing, or family challenge.

How the 120 minutes changes the value

SHERLOCK Escape Room - How the 120 minutes changes the value

The advertised price is $685.63 for a private group of up to 12. At full capacity, that works out to about $57 per person. For six people, it is about $114 per person. For four, it rises to roughly $171 per person, before any currency or booking changes.

That makes group size the key value question. For 8 to 12 people, you are buying a private, two-hour team activity with a game master, costumes, a custom story, and a winning-team photo. For a large group that might otherwise need to split into several smaller activities, the price can make sense.

For two or four people, the cost is harder to justify. The room can be attempted with four, but the two-room design becomes tougher when each side has very few people. If you have a small party, confirm that the booking is suitable before paying, since the operator recommends 6 to 12 for this room.

The 120-minute game time is another important part of the calculation. Many escape rooms give you about an hour. This one gives you twice that listed puzzle time, which makes the experience more substantial and gives beginners room to learn as they go.

The total visit is described as approximately two and a half hours, while the game itself is 120 minutes. The extra time likely covers the introduction, instructions, and finish, but you should allow the full period rather than scheduling something immediately afterward.

Alcoholic drinks are available to purchase but are not included. Parking is also extra, with on-street parking listed at DKK 9 per hour. These are small costs compared with the booking price, but they are worth remembering if you are planning a work event or celebration.

Who should book this escape room?

SHERLOCK Escape Room - Who should book this escape room?

I would choose this for a group that likes difficult puzzles and does not mind a little theatrical acting. It is especially suited to:

  • Friends who want a longer escape-room session
  • Work groups looking for a communication exercise
  • Families with older children
  • Escape-room fans who enjoy story, props, and costume
  • Groups of 6 to 12 people that want a private booking

Children must be accompanied by an adult. The experience has worked well for families with children aged 11 and 14, but the hard puzzles mean younger children may need patient adult support.

The game is also a good fit for mixed experience levels. A first-time player can contribute by spotting details and passing information, while experienced players can take on the tougher logic problems. The game master can help keep the group on course.

I would be cautious about booking it for a party that dislikes pressure, acting, or complicated communication. The two-room format can frustrate people who want to stay together. It is also not ideal if everyone expects an easy win.

Practical details before you go

SHERLOCK Escape Room - Practical details before you go

The meeting point is Aldersrogade 6A, 2100 København, Denmark, and the activity finishes at the same location. It is near public transportation, which is useful because street parking is limited to paid spaces at the stated rate.

Choose a preferred start time in the special requirements box when booking. Confirmation is sent within 48 hours, subject to availability, so do not assume your chosen time is final until it has been confirmed.

The ticket is mobile, which saves you from printing anything. Since the booking is private, only your group participates. That makes it easier to bring a family or work team without being paired with strangers.

The cancellation rule deserves attention. The experience is non-refundable and cannot be changed for any reason, so check your schedule before booking and make sure everyone understands the chosen date and time.

Should you book the Sherlock Escape Room?

Book it if you want a long, demanding escape room rather than a quick tourist activity. The two-room communication setup, costumed opening, active game master, and 120-minute format give it more substance than a basic lock-and-key game.

I would especially recommend it for 6 to 12 people, with a group that can share information calmly and laugh when a clue refuses to make sense. Poppy, Roxanne, Ada, Ian, and Bastian are examples of the theatrical hosting style you can expect, though a specific host is not guaranteed.

Think twice if your party has only two or four players, if you want an easy family activity, or if the price would feel uncomfortable split among a small number of people. For the right group, though, this is a strong Copenhagen choice for an evening of puzzles, spy theatrics, and just enough clock pressure to make the final seconds count.

FAQ

How long does the Sherlock Escape Room last?

The escape-room game lasts 120 minutes. The full activity is listed as approximately two and a half hours, allowing extra time for the introduction and finish.

Where does the experience start?

It starts at Aldersrogade 6A, 2100 København, Denmark.

Where does the activity end?

The activity ends back at the meeting point.

How many people can join?

The private booking allows up to 12 people. The Sherlock room is generally recommended for groups of 6 to 12 participants.

Is the escape room private?

Yes. Only your own group participates in the activity.

Are children allowed?

Yes, but children must be accompanied by an adult. The experience has been suitable for children aged 11 and 14 in a family group.

Is a game master included?

Yes. A dedicated guide or game master is included and can provide help during the game if your group needs hints.

Is parking included?

No. Parking costs extra. On-street parking is listed at DKK 9 per hour.

Can I cancel or change my booking?

No. The experience is non-refundable and cannot be changed for any reason after booking.

More like this

Escape Room Games, compared.

The full Escape Room Games list →
Da Vinci Escape Room
★★★★★★★★★★5.0· 344 reviews

Da Vinci Escape Room

Read our review →
Outbreak Escape Room
★★★★★★★★★★5.0· 122 reviews

Outbreak Escape Room

Read our review →
Downfall Spy Mission (Premium Private Escape Room)
★★★★★★★★★★5.0· 79 reviews

Downfall Spy Mission (Premium Private Escape Room)

Read our review →
King’s Garden Outdoor Escape Room Game
★★★★★★★★★★3.0· 16 reviews· from $17

King’s Garden Outdoor Escape Room Game

Read our review →
Prison Island Adventure Game
★★★★★★★★★★4.9· 11 reviews· from $30

Prison Island Adventure Game

Read our review →
Serial Killer Escape Room Game
★★★★★★★★★★5.0· 6 reviews· from $47

Serial Killer Escape Room Game

Read our review →
Perfect Escape – Fun and exciting Escape Rooms
★★★★★★★★★★3.9· 4 reviews· from $47

Perfect Escape – Fun and exciting Escape Rooms

Read our review →
Fangene på Fortet Bergen: Prison Island Adventure Escapegame
★★★★★★★★★★5.0· 3 reviews· from $33

Fangene på Fortet Bergen: Prison Island Adventure Escapegame

Read our review →

Browse the lists this tour appears in

Scroll to Top

Explore Scandinavia

Pick a season, a coastline or a capital.